Windows | Mac OS X | Linux
Glee. by Kokoromi is a one-player collection game that uses live musical input (from your line-in or MP3 player) to create the gameplay. Just start some music, then start the game. Use your sucking and blowing forces to deliver emotional creatures called Pulsers to their nest, and earn points. You can grab and carry pulsers to the nest with your suck force, or propel them there by blowing them around. Blowing is trickier, and earns you more points per pulser.
To destroy enemies, attack them by blowing pulsers at them, or hold onto a pulser with suck, wait for them to become confident (they turn red) and release them near the enemy. They will automatically attack it. Be on the lookout for flashers zooming across the screen. Take them to a nest to trigger a special event!
A pulser is born when the game detects one of three frequencies in the live musical signal: Kick (bass) Pulsers are yellow, Snare (mid-range) are red, and Hat (high frequencies) are blue. Each type pulses when it hears the frequency that created it.
Glee. was written in Processing and requires the Java Runtime Environment. For troubleshooting assistance, refer to the ReadMe packaged with the game file.
:: Keyboard Controls ::Any key - Start a game
Arrow Keys - Move
a - Suck
s - Blow
:: Gamepad Controls ::Start - Start a game
Left Analog Stick - Move
X - Blow
Square - Suck
:: Supported Controllers ::
Using a non-supported controller won't crash the game, but the stick and/or buttons might not be mapped properly. In the event that your controller is incompatible, you can use the keyboard controls.
Super Joy Box 3 PS/PS2 Controller Adaptor for Windows (with the driver installed, also works on OSX with no driver), the PSX/N64 controller adapter for PC USB, the Logitech Dual Action USB controller, and the XBOX 360 USB controller.