blown up
Jim asks:
Rather than squint to see the game, can I use a larger resolutions where each pixel is “bigger”. i.e. A 768 x 768 game where each pixel is 3 x 3 (hence it’s really a zoomed in version of a 256 x 256 game). If people will be playing games on a nice big monitor, it seems a shame to use such a small portion of the screen. What about people trying to watch the game?

Yes. You can.
The idea is that the games will be blown up to fill up big projector screens all over the venue. So yes, you “in-game pixel” may actually be 64 pixles on screen. BUT, you cant have smooth 1 pixel scrolling or rotations or things like that.
In this poorly photoshoped mock-up, a 32×2o game is blown up and played on a big screen. This is actually a pic from last year’s edition. Look at them, playing One-Eyed Adventures, having the time of their lives, probably drunk or getting there. Yeah, im looking at you, guy holding cup.
(Note, no such thing as One-Eyed Adventure.)











Comments 4
Yeh nice photoshop job Phil. If you recall that guy in the chair is me. Truly I am having a great time with one-eyed adventure and yes I believe I was drunk at the point of this photo.
Posted 23 Aug 2007 at 9:45 am ¶Excellent! Projection shall truly save us all. Thanks for the clarification, I shall now get to work on my submission. It will be… pixely.
With regards to my earlier Frogger example, according to the Wiki, the original Frogger was created for a 224 x 256 pixel resolution, so it’s a perfect example of the types of look/game this constraint will generate. In many ways, this constraint encourages retro games (which were always low resolution).
Posted 23 Aug 2007 at 2:17 pm ¶i think it encourages retro looking games.
Posted 23 Aug 2007 at 2:21 pm ¶but i think it would be interesting to try and implement modern ideas in gameplay withing tehse constraints. just re-making a classic arcade game at an even lower resolution is somewhat missing the point.
go crazy.
Although it might be hard to get drunk people to play something with modern gameplay. Classic arcade titles were pretty much built for alcoholic button mashing.
Posted 24 Aug 2007 at 12:05 pm ¶Post a Comment