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<channel>
	<title>Kokoromi Collective</title>
	<atom:link href="http://www.kokoromi.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kokoromi.org</link>
	<description>Experiment!</description>
	<lastBuildDate>Wed, 21 Nov 2012 21:44:28 +0000</lastBuildDate>
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		<title>Portraying The Terran Condition: An Approach To Simulate A Civilization</title>
		<link>http://www.kokoromi.org/games/portraying-the-terran-condition-an-approach-to-simulate-a-civilization/</link>
		<comments>http://www.kokoromi.org/games/portraying-the-terran-condition-an-approach-to-simulate-a-civilization/#comments</comments>
		<pubDate>Wed, 21 Nov 2012 21:44:28 +0000</pubDate>
		<dc:creator>damien</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=724</guid>
		<description><![CDATA[Damien is currently the artist-in-residence for monochrom at the Museumsquartier in Vienna, Austria. As part of the residency, he decided to participate in Fuck This Jam, which is a week-long game jam with the theme of &#8220;making a game in a genre you hate.&#8221; So, in collaboration with Johannes Grenzfurthner from monochrom, he created a [...]]]></description>
				<content:encoded><![CDATA[<p>Damien is currently the artist-in-residence for <a href="http://monochrom.at/english" target=_new>monochrom</a> at the Museumsquartier in Vienna, Austria. As part of the residency, he decided to participate in <a href="http://fuckthisjam.com" target=_new>Fuck This Jam</a>, which is a week-long game jam with the theme of &#8220;making a game in a genre you hate.&#8221; So, in collaboration with <a href="http://en.wikipedia.org/wiki/Johannes_Grenzfurthner" target=_new>Johannes Grenzfurthner</a> from monochrom, he created a First Person Research Shooter called <a href="http://bmo.fuckthisjam.com/submissions/52-portraying-the-terran-condition-an-approach-to-simulate-a-civilization" target="_blank">Portraying The Terran Condition: An Approach To Simulate A Civilization</a>.</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/11/pttc_screenshot.png"><img src="http://www.kokoromi.org/wp-content/uploads/2012/11/pttc_screenshot-1024x576.png" alt="" title="pttc_screenshot" width="600" class="aligncenter size-large wp-image-725" /></a></p>
<p>Portraying The Terran Condition is a 7D (backwards compatible to 2D) world simulation which depicts six different key events in the history of Terra (&#8220;Earth&#8221;), a low-tech civilization that self-destructed several aeons ago. Based on the relatively few biological and cultural artifacts, a team of multi-AI minds was able to recreate a stunningly accurate depiction of this ancient civilization.</p>
<p>The game is available for <a href="http://code.compartmental.net/pttc/PortrayingTheTerranCondition_Win.zip">Windows</a> and <a href="http://code.compartmental.net/pttc/PortrayingTheTerranCondition_Mac.zip">Mac</a>.</p>
<p>Additional thanks are due to <a href="http://klobit.com" target=_new>Eric Wenske</a>, Damien&#8217;s teammate from <a href="http://www.facebook.com/CosmicDjGame" target=_new>Cosmic DJ</a>, who made a couple models, and to <a href="http://rapport.moboid.com" target=_new>Heather Kelley</a>, fellow Kokoromi member, whose wise words led him to do procedural level generation for the game.</p>
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		</item>
		<item>
		<title>THE DANCINGULARITY</title>
		<link>http://www.kokoromi.org/tech/the-dancingularity/</link>
		<comments>http://www.kokoromi.org/tech/the-dancingularity/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 15:45:55 +0000</pubDate>
		<dc:creator>damien</dc:creator>
				<category><![CDATA[electronics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[dancing]]></category>
		<category><![CDATA[dancingularity]]></category>
		<category><![CDATA[ddr]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=661</guid>
		<description><![CDATA[On September 21, 2012, THE DANCINGULARITY debuted at the Highball in Austin, TX as part of Fantastic Arcade. This is Damien&#8217;s story of how it came to be. Ideas Are Cheap At SXSW 2012 we started discussing what we should do next as Kokoromi, having all been busy on other things since 2010. We didn&#8217;t [...]]]></description>
				<content:encoded><![CDATA[<p>On September 21, 2012, THE DANCINGULARITY <a href="http://venuspatrol.com/2012/09/venus-patrol-presents-kokoromis-interactive-dj-party-the-dancingularity/" target=_new>debuted at the Highball</a> in Austin, TX as part of <a href="http://fantasticfest.com/arcade/" target=_new>Fantastic Arcade</a>. This is Damien&#8217;s story of how it came to be.</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/dancefloor_in_livingroom.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/dancefloor_in_livingroom-300x300.jpg" alt="" title="dancefloor_in_livingroom" width="300" height="300" class="aligncenter size-medium wp-image-662" /></a></p>
<p><strong>Ideas Are Cheap</strong></p>
<p>At SXSW 2012 we started discussing what we should do next as Kokoromi, having all been busy on other things since 2010.  We didn&#8217;t want to do another Gamma, but we really like dance parties, especially when combined with games. I&#8217;d love to say it came to me in a dream, but actually it came to me while I was having trouble falling asleep. So I grabbed my phone and tapped out an e-mail:</p>
<blockquote><p>Phil and I both like to DJ parties. So we should have a party we can both DJ at. Instead of a game we cover the dance floor with dance pads and hook them up to computers running projections so that by dancing to the music people create visuals. I&#8217;m thinking at least four dance pads.</p></blockquote>
<p>This got the ball rolling, and after some back and forth we had the basic idea for what we eventually wound up with.</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/dancingularity-1818.png" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/dancingularity-1818-e1349041473125-300x300.png" alt="" title="dancingularity-1818" width="300" height="300" class="aligncenter size-medium wp-image-668" /></a></p>
<p><strong>It&#8217;s All In The Execution</strong></p>
<p>THE DANCINGULARITY is essentially an audience-interactive VJ application that is designed to be presented in conjunction with a live DJ performance. Party-goers, or players if you will, interact with the application by dancing around on a dancefloor made out of a 3&#215;3 grid of Xbox 360 DDR dance mats. Most of the time, the application displays a visualization that directly represents the dancefloor, as above. Each button on each mat is represented as a square in a grid that mirrors the layout of the floor and when players step on a button, they will see the corresponding square light up and pop out from the grid. Ideally, players will dance in time with the music, creating synchronicity between the music and visuals. </p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/practice_at_highball.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/practice_at_highball-225x300.jpg" alt="" title="practice_at_highball" width="225" height="300" class="alignright size-medium wp-image-674" /></a></p>
<p>In addition to the players providing input, there is also a Dance Master, who has a whole bunch of VJ controls she can use to add variation to the visuals. She can do things like skew, stretch, bounce, tumble the camera, and manipulate the glow effect. For our first performance, Heather simply used the computer keyboard to do all of this, but we also discussed hooking up a MIDI controller, which I might do in a future iteration. But even more than making sure the giant grid of squares doesn&#8217;t get boring for people, the DM is also responsible for deciding when a Dancingularity is imminent.  Dance tracks are filled with those breakdowns that build in intensity until there&#8217;s a big, face-melting &#8220;drop.&#8221; The DM coordinates with the DJs to trigger a &#8220;build-up&#8221; during each of those. </p>
<p>We practiced ahead of time so that Heather could become familiar with our DJ sets and have a rough idea of when Dancingularities should occur but we also communicated live on stage. During the build-up, the visualization changes into nine large squares that represent each dance mat. Players must dance like crazy on the mats to make each square increase in size until it fills up its section of the cube. If they accomplish this before the musical &#8220;drop&#8221; happens, then the DM awards them by triggering THE DANCINGULARITY.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/C6POkrn93qs" frameborder="0" allowfullscreen></iframe></p>
<p>You might imagine automating the process by having the software simply trigger a Dancingularity when players have either filled up all of the build-up squares or have come very close to doing so, but in fact having a person determine when and whether to trigger the Dancingularity is important here. To automate it, the software would have to be doing real-time analysis of the DJ&#8217;s music to identify the <em>musical</em> moment it should occur (perfectly synched with the &#8220;drop&#8221;). But while the computer can look at numbers, it can&#8217;t look at <em>people</em> quite so easily. The human DM can award great enthusiasm from the crowd, even if they don&#8217;t manage to fill up the squares very much.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/VFXSSS5SHpw" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Technical Challenges</strong></p>
<p>There were a few technical issues that needed to be addressed to make THE DANCINGULARITY a reality: input handling and wiring. </p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Sep-09-12-44-12-PM.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Sep-09-12-44-12-PM-300x300.jpg" alt="" title="all the mats in the hub" width="300" height="300" class="aligncenter size-medium wp-image-682" /></a></p>
<p>When we started, I wasn&#8217;t sure that it&#8217;d be possible to plug in nine dance mats to a single computer. In particular, since the mats show up as XBox 360 controllers in Windows, I was pretty sure it would only connect to four of them (there are only four lights on the guide button, after all). But before I could even test that theory, I came across another deal-breaker for running in Windows: the <a href="http://www.stepmania.com/wiki/Joystick_axes_problem" target=_new>joystick axes problem</a>, well known to fans of Stepmania. For whatever reason, the XBox 360 DDR mat presents the arrow buttons available as a d-pad, not as discrete buttons. The problem with a d-pad is that it&#8217;s not possible to press up and down at the same time, nor it is possible to press left and right at the same time. This makes a lot of sense if you&#8217;re talking about an <em>actual</em> d-pad, but no sense at all when talking about a dance mat! </p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Aug-15-11-26-06-PM.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Aug-15-11-26-06-PM-300x300.jpg" alt="" title="xboxdrv output in the terminal" width="300" height="300" class="alignleft size-medium wp-image-707" /></a></p>
<p>The solution to both problems turned out to be running the app in Linux and using <a href="http://pingus.seul.org/~grumbel/xboxdrv/" target=_new>xboxdrv</a> as the controller driver. This driver has an option for both treating the d-pad as buttons, thereby solving the joystick axes problem, and for running in a daemon mode that allows you to predefine how many controllers will be plugged in. Using the daemon mode meant that I could start the driver and the app before plugging in any of the controllers and the app would still see nine controllers. This made hot-swapping controllers very easy.</p>
<p>Finally, wiring was a major concern. DDR mats have a plastic casing at the top that houses the circuit board for the mat. We didn&#8217;t want these casings to be present on the dancefloor because we knew that people would step on them and either hurt themselves or totally break the mat. So I had to come up with a solution for hacking the pads so that the electronics could be moved off of the dancefloor. I&#8217;d found a web page describing how someone had hacked a different kind of dance mat so they could move the electronics away from the pad, so I decided to just open up the casing on my mat to see how it was put together.</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/xbox_360_dance_mat_wiring_bottom.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/xbox_360_dance_mat_wiring_bottom-300x263.jpg" alt="" title="the xbox 360 dance mat circuit board" width="300" height="263" class="alignright size-medium wp-image-684" /></a></p>
<p>Well, there you have it, just a plastic strip of conductive leads taped to a matching set of conductive leads on the circuit board. I couldn&#8217;t do any soldering. I knew I wanted to keep the wiring as neat as possible and my friend Bug had the brilliant suggestion of using ethernet cables, which already contain eight wires neatly packaged up. I needed nine wires per mat, eight buttons and one ground wire, so ethernet cable sounded like a good option. The other advantage to using ethernet cable is that all of the wires are color-coded, so it was easy to make sure the side of the cable attached to the mat matched up with the side attached to the electronics. The one decision I still sort of regret is deciding that I wanted to make it possible to detach the electronics from the cable using 9-pin serial connectors. Assembling those connectors and making sure everything was all connected through the entire assembly was <em>a lot</em> more work than I anticipated. The result looks like this:</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Sep-15-10-42-30-PM.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Sep-15-10-42-30-PM-300x300.jpg" alt="" title="one hacked dance mat" width="300" height="300" class="size-medium wp-image-686" /></a><a href="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Sep-19-9-38-51-PM.jpg" target=_new><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/Photo-Sep-19-9-38-51-PM-300x300.jpg" alt="" title="all of the dance mats plugged into the hub" width="300" height="300" class="size-medium wp-image-688" /></a> </p>
<p>Finally, a suggestion for any who might embark on a similar mission: don&#8217;t use electrical tape to secure wires. I initially prototyped with electrical tape and found that it just doesn&#8217;t hold very well, especially when dealing with stiff wires like the ones in ethernet cable. Any kind of tension in the wire will work against the tape. Things did not become reliable until I switched to using packing tape.</p>
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		<item>
		<title>IT&#8217;S ALIVE!!!!!</title>
		<link>http://www.kokoromi.org/announcements/its-alive/</link>
		<comments>http://www.kokoromi.org/announcements/its-alive/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 17:35:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=654</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://venuspatrol.com/2012/09/venus-patrol-presents-kokoromis-interactive-dj-party-the-dancingularity/"><img src="http://www.kokoromi.org/wp-content/uploads/2012/09/DANCINGULARITY_POSTER.jpg" alt="DANCINGULARITY" title="DANCINGULARITY_POSTER" class="aligncenter size-medium wp-image-653" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Im Computerspielemuseum</title>
		<link>http://www.kokoromi.org/announcements/computerspielemuseum/</link>
		<comments>http://www.kokoromi.org/announcements/computerspielemuseum/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 21:02:56 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
				<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GAMMA]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[One Button]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=626</guid>
		<description><![CDATA[Berlin-based fans and thrillseekers! You are cordially cajoled to mark your calendars for the grand re-opening of Berlin&#8217;s Computerspielemuseum in its new permanent digs in Friedrichshain! Kokoromi is extremely proud to be part of the CSM&#8217;s new exhibit, contributing a video documentation from our event Gamma4: One Button Games.  The video was produced by our [...]]]></description>
				<content:encoded><![CDATA[<p>Berlin-based fans and thrillseekers!<br />
You are cordially cajoled to mark your calendars for the grand re-opening of Berlin&#8217;s <a href="http://Computerspielemuseum.de">Computerspielemuseum</a> in its new permanent digs in Friedrichshain!</p>
<p><a href="http://Computerspielemuseum.de" target="_blank"><img class="size-medium wp-image-627" align=left style="margin: 10px;" title="Computerspielemuseum_Berlin" src="http://www.kokoromi.org/wp-content/uploads/2011/01/2e75774-300x194.jpg" alt="Computerspielemuseum Berlin Photo: Jörg Metzner Copyright: Computerspielemuseum" width="300" height="194" /></a></p>
<p>Kokoromi is extremely proud to be part of the CSM&#8217;s new exhibit, contributing a video documentation from our event <a title="Gamma4: One Button Games" href="http://www.kokoromi.org/gamma4/" target="_blank">Gamma4: One Button Games</a>.  The video was produced by our pals at <a title="Area5.TV" href="http://Area5.tv" target="_blank">Area5.tv</a>, who captured gigabytes of great footage at the event, and were kind enough not only to share it with us, but to edit together a sweet reel of the games and music.</p>
<p>For now the video can be seen only at <a title="CSM twitter" href="http://twitter.com/csm_berlin" target="_blank">CSM</a>, but it marks the renewal of our ongoing efforts to archive, edit and release documentation of Kokoromi projects, which we realize has been horribly lackadaisical thus far.</p>
<p>So, if you want to come celebrate in Berlin, here&#8217;s where and when to show up.  Doors to the museum open to the public for the first time this Friday, January 21, 2011 at 10am!    The <a href="http://computerspielemuseum.de/">Computerspielemuseum</a> is also host to the closing event of <a title="Berlin Global Game Jam" href="http://amaze-festival.de/sites/globalgamejam/" target="_blank">Berlin&#8217;s Global Game Jam</a> on January 30.   I (Heather) will be there &#8211; come say hello!</p>
<pre>	Computerspielemuseum
	Karl-Marx-Allee 93A
	10243 Berlin, Germany
</pre>
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		<title>PRINCE OF ARCADE</title>
		<link>http://www.kokoromi.org/announcements/prince-of-arcade/</link>
		<comments>http://www.kokoromi.org/announcements/prince-of-arcade/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 22:34:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=623</guid>
		<description><![CDATA[Kokoromi is a PROUD sponsor of Montreal&#8217;s first regional (New York to Toronto) Indie Game showcase party, PRINCE OF ARCADE! We&#8217;ll let the guys over at Mount Royal Game Society tell you all the details. Suffice to say: SEE YOU THERE.]]></description>
				<content:encoded><![CDATA[<p>Kokoromi is a PROUD sponsor of Montreal&#8217;s first regional (New York to Toronto) Indie Game showcase party, PRINCE OF ARCADE!</p>
<p><a href="http://www.montrealindies.com/wp-content/uploads/2010/11/princeofarcade_webflyer_600.png"><img alt="" src="http://www.montrealindies.com/wp-content/uploads/2010/11/princeofarcade_webflyer_600.png" title="Prince Of Arcade flyer Front" class="aligncenter" width="600" height="435" /></a></p>
<p><a href="http://www.montrealindies.com/wp-content/uploads/2010/11/princeofarcade_flyer_back.jpg"><img alt="" src="http://www.montrealindies.com/wp-content/uploads/2010/11/princeofarcade_flyer_back.jpg" title="Prince Of Arcade Flyer Back" class="aligncenter" width="600" height="353" /></a></p>
<p>We&#8217;ll let the guys over at <a href="http://www.montrealindies.com/?p=104">Mount Royal Game Society</a> tell you all the details.  Suffice to say: <blink>SEE YOU THERE</blink>.</p>
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		<title>Kokoromi making beautiful game visuals behind yer VIA musics, Pittsburgh</title>
		<link>http://www.kokoromi.org/announcements/kokoromi-making-beautiful-game-visuals-behind-yer-via-musics-pittsburgh/</link>
		<comments>http://www.kokoromi.org/announcements/kokoromi-making-beautiful-game-visuals-behind-yer-via-musics-pittsburgh/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 01:45:56 +0000</pubDate>
		<dc:creator>cloo</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=618</guid>
		<description><![CDATA[The secret plan to make dance party games so as to get invited to more artsy dj dance parties is a resounding success. Come see Kokoromi at VIA 2010 in Pittsburgh. Damien and I will be there October 1st to 3rd with Kokoromi/Polytron&#8217;s Super HYPERCUBE, and Gamma 01: Audio Feed-featured I Have Big Balls, by [...]]]></description>
				<content:encoded><![CDATA[<p>The secret plan to make dance party games so as to get invited to more artsy dj dance parties is a resounding success.</p>
<p><a href="http://www.via-pgh.com/news/">Come see Kokoromi at VIA 2010 in Pittsburgh</a>. Damien and I will be there October 1st to 3rd with Kokoromi/Polytron&#8217;s <em>Super HYPERCUBE</em>, and Gamma 01: Audio Feed-featured <em>I Have Big Balls</em>, by illustrious Toronto game designer Shawn McGrath.</p>
<p>There will be some musical acts there as well, like Matthew Dear and !!!, but we&#8217;ll know you&#8217;re secretly there for us. (Well except me. I&#8217;ll be there for !!!)</p>
<p>Full report to follow.</p>
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		<title>SET YOUR HYPERCUBES TO SUPER</title>
		<link>http://www.kokoromi.org/announcements/set-your-hypercubes-to-super/</link>
		<comments>http://www.kokoromi.org/announcements/set-your-hypercubes-to-super/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 19:03:31 +0000</pubDate>
		<dc:creator>fish</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[PARTY PARTY PARTY HARDY]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=595</guid>
		<description><![CDATA[I am totally going to appear at this thing. And then disappear just as mysteriously as i appeared. Leaving everybody behind, uncertain of what it all meant, but certain that they were changed forever. In the silence, they can still hear the whispers: &#8221; babycastles&#8230; babycastles&#8230; &#8221; www.babycastles.com www.fort90.com]]></description>
				<content:encoded><![CDATA[<p>I am totally going to appear at this thing.</p>
<p>And then disappear just as mysteriously as i appeared.</p>
<p>Leaving everybody behind, uncertain of what it all meant, but certain that they were changed forever.</p>
<p>In the silence, they can still hear the whispers: &#8221; babycastles&#8230; babycastles&#8230; &#8221;</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2010/07/HARDCORE_FEELINGS.jpg"><img class="alignnone size-full wp-image-596" title="HARDCORE_FEELINGS" src="http://www.kokoromi.org/wp-content/uploads/2010/07/HARDCORE_FEELINGS.jpg" alt="" width="475" height="642" /></a></p>
<p>www.babycastles.com</p>
<p>www.fort90.com</p>
]]></content:encoded>
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		<title>You made it happen! You are lovely.</title>
		<link>http://www.kokoromi.org/announcements/you-made-it-happen-you-are-lovely/</link>
		<comments>http://www.kokoromi.org/announcements/you-made-it-happen-you-are-lovely/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 23:56:08 +0000</pubDate>
		<dc:creator>cloo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[GAMMA]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[One Button]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=509</guid>
		<description><![CDATA[We would like to share our heartfelt thanks with the amazing supporters who helped us bring Gamma IV to the GDC this year! We still cannot get over the amazing response to this year&#8217;s arcade. Thank you all for making Gamma IV such an incredible success. OFFICIAL SPONSORS Game Developers Conference Semi Secret Software thatgamecompany [...]]]></description>
				<content:encoded><![CDATA[<p>We would like to share our heartfelt thanks with the amazing supporters who helped us bring Gamma IV to the GDC this year! We still cannot get over the amazing response to this year&#8217;s arcade. Thank you all for making Gamma IV such an incredible success.</p>
<p>OFFICIAL SPONSORS<br />
Game Developers Conference<br />
Semi Secret Software<br />
thatgamecompany<br />
Number None<br />
Twisted Pixel Games<br />
Mezzanine<br />
Tiger Style Games<br />
AppAbove<br />
Technoculture, Art and Games (Concordia)<br />
Spyeart Games<br />
Hemisphere Games<br />
Ted Martens</p>
<p>KICKSTARTER SUPPORTERS</p>
<p>-Brass Monkey-<br />
Four Door Lemon<br />
Duncan Robson<br />
Charles Berube</p>
<p>-Super Meaty-<br />
Singapore-MIT GAMBIT Game Lab<br />
Kongregate<br />
Andy Moore<br />
GameDev.net</p>
<p>-Atomic Unicycle-<br />
Simon Carless<br />
Matt Mechtley<br />
John Sharp<br />
Uncommon Assembly<br />
James Montagna<br />
Tiff Chow<br />
Aboriginal Territories in Cyberspace/Obx Labs<br />
Darius Kazemi<br />
Kim Pallister<br />
Rik Eberhardt<br />
Richard Lemarchand<br />
Darren Torpey<br />
Mike Nowak<br />
2BeeGames</p>
<p>-Chin of Holowka-<br />
Kevin Gadd<br />
James Riley<br />
Jordan Magnuson<br />
Brittany Aubert<br />
Cort Stratton<br />
Ron Theis<br />
Joshua Diaz<br />
Sebastien Delahaye<br />
Scott Price<br />
Peter Smith<br />
Dave LeCompte<br />
Mike Gnade<br />
David McGraw<br />
Henk Boom<br />
Andrij<br />
Robin Hunicke<br />
Bigpants<br />
Ian Bogost<br />
Miguel Sicart<br />
Brandon Mechtley<br />
Shawn White<br />
Teck Lee Tan</p>
<p>-Purho&#8217;s Ponytail-<br />
Erin Robinson<br />
Corwyn Kalenda<br />
James Everett<br />
Ryan Mattson<br />
William Feldhaus<br />
Gregory Peng<br />
FortNinety<br />
Martin Jonasson<br />
har0ld<br />
Martin  Th√©riault<br />
RedHades<br />
Brian Creeden<br />
Dylan Fries<br />
Justin Smith<br />
Adam Mowery<br />
Craig Ostrin<br />
Miguel Sternberg<br />
David Koontz<br />
jemini.org<br />
Anthony Burch<br />
Pixelate<br />
Michel<br />
Patrick Hancock<br />
Zo-ii<br />
Chris McMahon<br />
OneSwitch.org.uk<br />
Chris Zamanillo<br />
Paul Satchell<br />
Pixeljam</p>
<p>-Owl Country-<br />
Daniel James<br />
Matthew Gallant<br />
Brandon Boyer<br />
10rdBen<br />
√âric Fournier<br />
Malik Waters<br />
Stephen Chiavelli<br />
Daniel Oliveira Carneiro<br />
Victor<br />
K. Adam White<br />
fluffy<br />
Thomas Bedenk<br />
Jonathan Justin<br />
Hersh Choksi<br />
Marc ten Bosch<br />
dayonte<br />
KoalaShot.com<br />
Mitu S. R. Khandaker<br />
gerard<br />
Tyrone Henrie<br />
Ben Miller<br />
Scott Macmillan<br />
Jeremy Sprague<br />
Robin Chenoweth McShaffry<br />
John Belcher<br />
Paul Sottosanti</p>
<p>SERIOUSLY AWESOME VOLUNTEERS<br />
Stevie Hryciw<br />
Andrea Craver<br />
Bradley Rose<br />
Harris Yu</p>
<p>YOU KNOW WHAT YOU DID!<br />
Peter Kirn<br />
Steve Swink<br />
Matthew Wegner<br />
Kellee Santiago<br />
Jason Della Rocca<br />
Lynn Hughes<br />
Greg Wohlwend<br />
Josette Melchor<br />
Melissa Marie</p>
<p>GIVERS OF COOL STUFF<br />
Broken Rules (http://www.andyetitmoves.net/)<br />
Capybara Games (http://www.capybaragames.com/)<br />
DB Soundworks (http://www.dbsoundworks.com)<br />
Dejobaan Games (http://www.dejobaan.com/aaaaa/)<br />
Flashbang Studios (http://www.raptorsafari.com)<br />
Gaijin Games (http://www.gaijingames.com/)<br />
Hemisphere Games (http://www.hemispheregames.com/osmos/)<br />
Infinite Ammo (http://www.infiniteammo.ca)<br />
Invisible Handlebar (http://www.audio-surf.com/)<br />
NimbleBit (http://myzerogear.com/)<br />
Klei Entertainment (http://kleientertainment.com/games/shank/)<br />
Kloonigames (http://www.crayonphysicsdeluxe.com/)<br />
Metanet (http://www.metanetsoftware.com/)<br />
Semi Secret Software (http://www.semisecretsoftware.com/)<br />
Team Meat (http://supermeatboy.blogspot.com/)<br />
The Odd Gentlemen (http://www.winterbottomgame.com/)<br />
Think Services (http://www.think-services.com/gamegroup.php)<br />
Tiger Style (http://www.tigerstylegames.com/)<br />
Torpex Games (http://www.torpexgames.com/)<br />
Unknown Worlds (http://www.unknownworlds.com/)</p>
]]></content:encoded>
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		<title>GAMMA IV, TONIGHT!</title>
		<link>http://www.kokoromi.org/announcements/gamma-iv-tonight/</link>
		<comments>http://www.kokoromi.org/announcements/gamma-iv-tonight/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:29:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[8-bit]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[GAMMA]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[One Button]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=491</guid>
		<description><![CDATA[Finally, it&#8217;s time! Gamma IV: One Button Games is tonight at Mezzanine, 444 Jessie St! We&#8217;re psyched to debut the six games, and listen to some great music. Here&#8217;s the musical lineup for the night. Doors open at 8, see you soon! PHIL FISH (MTL) &#8211; selecting psychedelic new wave with dance beats MOLDOVER (SF) [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.kokoromi.org/wp-content/uploads/2010/03/onebutton.jpg"><img src="http://www.kokoromi.org/wp-content/uploads/2010/03/onebutton-300x225.jpg" alt="One Red Button" title="onebutton" width="300" height="225" align=right hspace=5 class="size-medium wp-image-500" /></a>Finally, it&#8217;s time! <a href="http://www.kokoromi.org/gamma4" target=new>Gamma IV: One Button Games</a> is tonight at Mezzanine, 444 Jessie St!</p>
<p>We&#8217;re psyched to debut the six games, and listen to some great music.  Here&#8217;s the musical lineup for the night.  Doors open at 8, see you soon!  </p>
<p><a href="http://twitter.com/Phil_fish" target=new>PHIL FISH</a> (MTL) &#8211; selecting psychedelic new wave with dance beats<br />
<a href="http://moldover.com/" target=new>MOLDOVER</a> (SF) &#8211; rock controllerist djing boom bap<br />
<a href="http://crashfaster.com/" target=new>CRASHFASTER</a> (SF) &#8211; 8bit new wave live set<br />
<a href="http://starpause.com/" target=new>STARPAUSE</a> (SF) &#8211; 16bit electro live set<br />
<a href="http://baiyon.com/english/" target=new>BAIYON</a> (JP) &#8211; minimal techno dj set<br />
<a href="http://peterkirn.com/" target=new>PETER KIRN</a> (NYC) &#8211; ambient techno live set<br />
<a href="http://soundcloud.com/classprez/" target=new>CLASS PREZ</a> (ATX)  &#8211; future disco dj set<br />
<a href="http://www.future-boy.net/audio/" target=new>FUTURE BOY</a> (ATX) &#8211; rowdy new rave dj set</p>
]]></content:encoded>
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		<title>ANNOUNCING: THE GAMES</title>
		<link>http://www.kokoromi.org/announcements/487/</link>
		<comments>http://www.kokoromi.org/announcements/487/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 04:32:59 +0000</pubDate>
		<dc:creator>cloo</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GAMMA]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[One Button]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/?p=487</guid>
		<description><![CDATA[Gamma IV comes to San Francisco’s Mezzanine (444 Jessie Street) this Wednesday, March 10th, 2010! We&#8217;re in an extra powerful scramble to make sure this is the best Gamma yet. Meanwhile, we&#8217;re pleased to announce the six brand-new One Button Games, chosen from over 150 submissions(!), for this year’s Gamma: Silent Skies by Spyeart Poto [...]]]></description>
				<content:encoded><![CDATA[<p>Gamma IV comes to San Francisco’s Mezzanine (444 Jessie Street) <strong>this Wednesday, March 10<sup>th</sup>, 2010</strong>! We&#8217;re in an extra powerful scramble to make sure this is the best Gamma yet.</p>
<p>Meanwhile, we&#8217;re pleased to announce the six brand-new One Button Games, chosen from over 150 submissions(!), for this year’s Gamma:</p>
<ul>
<li>Silent Skies by Spyeart</li>
<li>Poto &amp; Cabenga by Honeyslug</li>
<li>4Fourths by Mikengreg</li>
<li>B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) by Copenhagen Game Collective</li>
<li>GAMMA IV – THE GAME by cactus</li>
<li>Faraway by Steph Thirion</li>
</ul>
<p>This year presented a significant curatorial challenge for us, given the exceptional quality and diversity of submissions to our “one-button games” call. The six games we ended up choosing demonstrate creative approaches to the one-button restriction, AND are tailored to the unique challenges of Gamma’s “new arcade” format. Games will be displayed on large screen projections and set to music from Starpause (SF), Baiyon (Kyoto), Class Prez (ATX), and more.</p>
<p>Also, don&#8217;t forget that from March 11th-13th, you can check out the One Button Games showcase at the Gamma IV Pavilion on the GDC Show Floor, presented in association with the Game Developers Conference.</p>
<p>And for more Gamma fun, come see One Button Objects on March 12th, a collection of playful circuit hacked creations inspired by the Gamma4 theme, at Gray Area Foundation for the Arts (55 Taylor St. San Francisco).</p>
<p><strong>Gamma IV<br />
Wednesday, March 10<sup>th</sup>, 8pm-3am<br />
Free entry with any GDC badge<br />
$10 public admission<br />
Entry to Mezzanine is 21+, with I.D.</strong></p>
<p>Yay yay yay&#8230;<strong><br />
</strong></p>
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