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<channel>
	<title>Kokoromi Collective</title>
	<atom:link href="http://www.kokoromi.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kokoromi.org</link>
	<description>Experiment!</description>
	<pubDate>Mon, 18 May 2009 04:45:46 +0000</pubDate>
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	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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			<item>
		<title>Live Game Love</title>
		<link>http://www.kokoromi.org/games/live-game-love/</link>
		<comments>http://www.kokoromi.org/games/live-game-love/#comments</comments>
		<pubDate>Mon, 18 May 2009 04:45:46 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[8-bit]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[Live Game Code]]></category>

		<category><![CDATA[MTL BNL]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/live-game-code/live-game-love/</guid>
		<description><![CDATA[Mucho thanks to everyone who came out for Live Game Sounds and Live Game Code this weekend!

We&#8217;ll post a report with all the event pictures soon - though if you can&#8217;t wait, a few photos linked from the Facebook event page.  Much thanks for the first set of gallery pix goes to our Sexy Lab [...]]]></description>
			<content:encoded><![CDATA[<p>Mucho thanks to everyone who came out for <a href="http://www.kokoromi.org/bnlmtl" title="Live Game Sounds and Live Game Code" target="_blank">Live Game Sounds and Live Game Code</a> this weekend!</p>
<p><a href="http://www.kokoromi.org/wp-content/uploads/2009/05/photo-28.jpg" title="Cindy and Heather, Hour Twelve of Live Game Code"><img src="http://www.kokoromi.org/wp-content/uploads/2009/05/photo-28.jpg" alt="Cindy and Heather, Hour Twelve of Live Game Code" /></a></p>
<p>We&#8217;ll post a report with all the event pictures soon - though if you can&#8217;t wait, a few photos linked from the <a href="http://www.facebook.com/event.php?eid=76124719087" title="Live Game Sounds and Live Game Code" target="_blank">Facebook event page</a>.  Much thanks for the first set of gallery pix goes to our Sexy Lab Assistant Team documentarian, Brooklynite <a href="http://www.flickr.com/photos/poohlaga/" title="Lauren Gardener" target="_blank">Lauren Gardener</a>!</p>
<p>For now, as promised, here is the epic chiptune mix that Damien made for the event!  We&#8217;ve listened to this thing about 17 times over the last three days, so we can fully attest to its durable chipaliciousness.  Have fun!</p>
<p>Future Boy - <a href="http://www.future-boy.net/blog/archives/2009/05/17/8-bit-megamix/" title="8-bit Megamix" target="_blank">8-bit Megamix</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/games/live-game-love/feed/</wfw:commentRss>
		</item>
		<item>
		<title>And so it begins!</title>
		<link>http://www.kokoromi.org/mtl-bnl/and-so-it-begins/</link>
		<comments>http://www.kokoromi.org/mtl-bnl/and-so-it-begins/#comments</comments>
		<pubDate>Fri, 15 May 2009 16:26:16 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Live Game Code]]></category>

		<category><![CDATA[MTL BNL]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/live-game-code/and-so-it-begins/</guid>
		<description><![CDATA[Come visit Cindy and Heather at Live Game Code: Love Letters!

]]></description>
			<content:encoded><![CDATA[<p>Come visit Cindy and Heather at <a href="http://www.kokoromi.org/bnlmtl" title="Live Game Code" target="_blank">Live Game Code: Love Letters</a>!</p>
<p><img src="http://www.kokoromi.org/wp-content/uploads/2009/05/photo-4.jpg" alt="Cindy and Heather, Hour One of Live Game Code" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/mtl-bnl/and-so-it-begins/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Hayride on the bandwagon</title>
		<link>http://www.kokoromi.org/announcements/hayride-on-the-bandwagon/</link>
		<comments>http://www.kokoromi.org/announcements/hayride-on-the-bandwagon/#comments</comments>
		<pubDate>Wed, 13 May 2009 03:41:23 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/announcements/hayride-on-the-bandwagon/</guid>
		<description><![CDATA[µµµµµµµµµµµµµ
Identi.ca
Twitter 
µµµµµµµµµµµµµ
]]></description>
			<content:encoded><![CDATA[<p><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong></p>
<p><a href="http://identi.ca/kokoromi" title="Kokoromi at Identi.ca" target="_blank">Identi.ca</a></p>
<p><a href="http://twitter.com/KOKOROMI" title="Kokoromi at Twitter" target="_blank">Twitter </a></p>
<p><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong><strong>µ</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/announcements/hayride-on-the-bandwagon/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KKRM @ BNL MTL update</title>
		<link>http://www.kokoromi.org/announcements/kkrm-bnl-mtl-update/</link>
		<comments>http://www.kokoromi.org/announcements/kkrm-bnl-mtl-update/#comments</comments>
		<pubDate>Wed, 06 May 2009 03:22:18 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[MTL BNL]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/mtl-bnl/kkrm-bnl-mtl-update/</guid>
		<description><![CDATA[We&#8217;ve added a page with the info for all the Kokoromi events at the Biennale.  Find all the data here about the upcoming chiptune show, and the Live Game Code event!
If you want to add these events to your calendar on Facebook, jump from here to Live Game Sounds or Live Game Code.
And come back [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kokoromi.org/wp-content/uploads/2009/05/tag_bnl.jpg" title="Porous Lab Opening Night"><img src="http://www.kokoromi.org/wp-content/uploads/2009/05/tag_bnl.thumbnail.jpg" title="Porous Lab Opening Night" alt="Porous Lab Opening Night" align="right" /></a>We&#8217;ve added a page with the <a href="http://www.kokoromi.org/bnlmtl" target="_blank">info for all the Kokoromi events at the Biennale</a>.  Find all the data here about the upcoming chiptune show, and the Live Game Code event!</p>
<p>If you want to add these events to your calendar on Facebook, jump from here to <a href="http://www.facebook.com/event.php?eid=190139290017" title="lo-bit sounds and visions" target="_blank">Live Game Sounds</a> or <a href="http://www.facebook.com/event.php?eid=76124719087" title="frustration and opportunity" target="_blank">Live Game Code</a>.</p>
<p>And come back later for the pictures&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/announcements/kkrm-bnl-mtl-update/feed/</wfw:commentRss>
		</item>
		<item>
		<title>KKRM @ BNL MTL</title>
		<link>http://www.kokoromi.org/announcements/kkrm-bnl-mtl/</link>
		<comments>http://www.kokoromi.org/announcements/kkrm-bnl-mtl/#comments</comments>
		<pubDate>Fri, 01 May 2009 18:38:11 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[GAMMA]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[MTL BNL]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/mtl-bnl/kkrm-bnl-mtl/</guid>
		<description><![CDATA[Kokoromi is teaming up with the TAG (Technoculture, Art, and Games) research group at the Montreal Biennale art show, which opens tonight!  Stay tuned to this space (and our Facebook group) for more details in the days to come.
Up first:   your exclusive chance to play our red/blue stereoscopic headtracking cube fitting game from the [...]]]></description>
			<content:encoded><![CDATA[<p>Kokoromi is teaming up with the TAG (Technoculture, Art, and Games) research group at the <a href="http://www.biennalemontreal.org/en/" title="Montreal Biennale" target="_blank">Montreal Biennale</a> art show, which opens tonight!  Stay tuned to this space (and our Facebook group) for more details in the days to come.</p>
<p>Up first:   your exclusive chance to play our red/blue stereoscopic headtracking cube fitting game from the retro-future: <a href="http://www.youtube.com/watch?v=54bpnxLlmZQ" title="superHYPERCUBE in action" target="_blank"><em><strong>superHYPERCUBE</strong></em></a></p>
<p><img src="http://www.theinstructionlimit.com/wp-content/uploads/2008/11/logo-in-engine-293x300.png" title="superHYPERCUBE" alt="superHYPERCUBE" align="right" height="300" width="293" /></p>
<p>This is the first public showing of sHC since its debut at GAMMA 3D, and we&#8217;re psyched to help inagurate TAG&#8217;S Porous Lab. Musical tracks for your enjoyment will be provided by Montreal&#8217;s <a href="http://www.oblivionboy.com/" title="oblivionboy" target="_blank">oblivionboy</a>.</p>
<p>The vernissage is free, and the gallery open late tonight - from 6:30pm to 11.  Porous Lab is on the 2nd floor of the Ecole Bourget, just above Laika 2.0 &#8212; where you can grab a drink.</p>
<p>Come see some art, have a beer, chill on our couches, and enjoy some stereoscopic headtracking goodness.</p>
<ul>
<li><strong>What</strong>:  <a href="http://theinstructionlimit.com/?p=123" title="superHYPERCUBE" target="_blank">superHYPERCUBE</a> at Porous Lab, BNL MTL Opening Night</li>
<li><strong>Who</strong>: Kokoromi, <a href="http://www.oblivionboy.com/" title="oblivionboy" target="_blank">oblivionboy</a>, <em><strong>YOU</strong></em></li>
<li><strong>Where</strong>: <strong>École Bourget</strong> <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;q=1230+Rue+De+la+Montagne,+Montreal,+Communaut%C3%A9-Urbaine-de-Montr%C3%A9al,+Quebec,+Canada&amp;sll=45.532337,-73.618443&amp;sspn=0.009244,0.013304&amp;ie=UTF8&amp;cd=1&amp;geocode=FTk7tgIdR1ud-w&amp;split=0&amp;z=16&amp;iwloc=A" title="1230 rue de la Montagne" target="_blank">1230, rue de la Montagne</a><br />
<img src="http://biennalemontreal.org/images/biennale2009/logo-metro.gif" /> Guy-Concordia or Peel</li>
<li><strong>When</strong>: Friday, May 1, 6:30pm to 11pm</li>
<li><strong>How much</strong>: $FREE</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/announcements/kkrm-bnl-mtl/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Kokoromi at GDC09</title>
		<link>http://www.kokoromi.org/announcements/kokoromi-at-gdc09/</link>
		<comments>http://www.kokoromi.org/announcements/kokoromi-at-gdc09/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 14:14:41 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/rant/kokoromi-at-gdc09/</guid>
		<description><![CDATA[GDC and the Indie Game Summit are upon us, and Kokoromi will see you there!
We&#8217;ve got two IGS sessions on our speaker docket, both on Tuesday:  at 10:30, Phil is sharing a podium with 2D Boy&#8217;s Kyle Gabler to talk about about indie game promotion.  Then at 11:45, Phil has pulled together a start-studded line [...]]]></description>
			<content:encoded><![CDATA[<p>GDC and the Indie Game Summit are upon us, and Kokoromi will see you there!</p>
<p>We&#8217;ve got two IGS sessions on our speaker docket, both on Tuesday:  at 10:30, Phil is sharing a podium with 2D Boy&#8217;s Kyle Gabler to talk about about indie game promotion.  Then at 11:45, Phil has pulled together a start-studded line up of indie gamers to rant for 5 minutes each on a topic of their choice. Phil and Heather are both ranting about something, as are Kellee Santiago, Erin Robinson, Chris Lobay, Mark Johns, Raigan Burns, Michael Samyn, Petri Purho, Mare Sheppard, and Steve Swink.</p>
<p>Come say hi.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/announcements/kokoromi-at-gdc09/feed/</wfw:commentRss>
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		<item>
		<title>gaba aba</title>
		<link>http://www.kokoromi.org/announcements/gaba-aba/</link>
		<comments>http://www.kokoromi.org/announcements/gaba-aba/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 04:15:14 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[swedes]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/swedes/gaba-aba/</guid>
		<description><![CDATA[The NGJ version of gaba aba by Cactus+friends.

]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.rapport.moboid.com/?attachment_id=57" title="gaba aba" target="_blank">NGJ version of gaba aba</a> by Cactus+friends.</p>
<p><a href="http://www.rapport.moboid.com/?attachment_id=57" title="gaba aba" target="_blank"><img src="http://www.kokoromi.org/wp-content/uploads/2009/02/gabaaba.png" alt="gaba aba" height="439" width="592" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/announcements/gaba-aba/feed/</wfw:commentRss>
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		<item>
		<title>living the dream</title>
		<link>http://www.kokoromi.org/others/living-the-dream/</link>
		<comments>http://www.kokoromi.org/others/living-the-dream/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 21:41:29 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Others]]></category>

		<category><![CDATA[ideas]]></category>

		<category><![CDATA[swedes]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/ideas/living-the-dream/</guid>
		<description><![CDATA[Last weekend I gave the local keynote at the Nordic Game Jam (on the subject of designing games to motivate behavior change) and then hung out with the No More Sweden crew to make some jam games.

My team started as a triumvirate of Petri Purho, Cactus, and myself, but through the process of creative mitosis [...]]]></description>
			<content:encoded><![CDATA[<p>Last weekend I gave the local keynote at the <a href="http://nordicgamejam.org/" title="Nordic Game Jam" target="_blank">Nordic Game Jam</a> (on the subject of designing games to motivate behavior change) and then hung out with the <a href="http://eriksvedang.wordpress.com/2008/07/29/no-more-sweden-awesome-indie-party/" title="No More Sweden" target="_blank">No More Sweden</a> crew to make some jam games.</p>
<p><img src="http://farm4.static.flickr.com/3300/3247843555_86bc5a90f9.jpg?v=0" title="Heather presents a presentation" alt="Heather presents a presentation" height="335" width="500" /></p>
<p>My team started as a triumvirate of Petri Purho, Cactus, and myself, but through the process of creative mitosis this team became two: Kloonigames (Petri, Heather, and Cactus) and Cactus+friends (Cactus, Heather, and Petri).</p>
<p><img src="http://farm4.static.flickr.com/3388/3248671856_525602ec78.jpg?v=0" title="During the jam" alt="During the jam" height="335" width="500" /></p>
<p>And so it was that, 48 hours later, were born our games <a href="http://www.kloonigames.com/blog/games/4mins33secs" title="4'33" target="_blank">4&#8242;33&#8243; of Uniqueness</a> (NGJ award for innovation) and gaba aba (NGJ award for graphics), as well as Jonas, Joel, and Martin&#8217;s <a href="http://grapefrukt.com/blog/in-one-piece/" title="In One Piece" target="_blank">In One Piece</a> (NGJ Audience Award), and the adorable game that <a href="http://eriksvedang.wordpress.com/2009/02/03/nordic-game-jam/" title="No More Sweden" target="_blank">Kian, Erik and Bernie</a> made, but haven&#8217;t uploaded yet (I can&#8217;t remember what they decided to call it).  Plus there were a bunch of other games made by awesome Scandinavians and their friends.  Check out especially <a href="http://www.makemyheadgrow.com/" title="Make My Head Grow" target="_blank">Make My Head Grow</a> which was the far-and-away winner in the brand-new &#8220;bring from home&#8221; category at NGJ, where teams were allowed to form before the event, and bring assets with them.  Which means those aren&#8217;t exactly jam games, but some were awesome anyways.</p>
<p><img src="http://farm4.static.flickr.com/3317/3248672758_a520c448e7.jpg?v=0" title="The pivotal moment when we pitched gaba aba to the judges." alt="The pivotal moment when we pitched gaba aba to the judges." height="335" width="500" /></p>
<p>Thanks to Nordic Game Jam and the folks at the <a href="http://game.itu.dk/" title="Center for Computer Games Research" target="_blank">Center for Computer Games Research</a> at <a href="http://www1.itu.dk/sw5211.asp" title="IT University Copenhagen" target="_blank">IT University Copenhagen</a> for having me out, and thanks to the NMS guys for a great time!</p>
<p><img src="http://farm4.static.flickr.com/3079/3247847299_8ca4834c24.jpg?v=0" title="No More Sweden and friends" alt="No More Sweden and friends" height="335" width="500" /></p>
<p><font size="smaller">And thanks to <a href="http://grapefrukt.com/blog/" title="Martin = grapefrukt" target="_blank">Martin</a> for the nice photos!</font></p>
]]></content:encoded>
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		<item>
		<title>Of Fez, Kokoromi and Polytron</title>
		<link>http://www.kokoromi.org/fez/of-fez-kokoromi-and-polytron/</link>
		<comments>http://www.kokoromi.org/fez/of-fez-kokoromi-and-polytron/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 19:33:27 +0000</pubDate>
		<dc:creator>fish</dc:creator>
		
		<category><![CDATA[Fez]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/fez/of-fez-kokoromi-and-polytron/</guid>
		<description><![CDATA[The Polytron Corporation just launched it&#8217;s new website, containing the first Fez update in nearly a year.

&#8220;What is Polytron and what is happening to Fez?!&#8221;, i can hear you scream at the internet. Well, it&#8217;s simple. Fez needed a company to handle all the business surrounding it&#8217;s publication, and Kokoromi didnt want to become one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.polytroncorporation.com">The Polytron Corporation</a> just launched it&#8217;s new website, containing the first Fez update in nearly a year.</p>
<p><img src="http://www.kokoromi.org/wp-content/uploads/2009/01/pink.jpg" alt="pink" /></p>
<p>&#8220;What is Polytron and what is happening to Fez?!&#8221;, i can hear you scream at the internet. Well, it&#8217;s simple. Fez needed a company to handle all the business surrounding it&#8217;s publication, and Kokoromi didnt want to become one just for that. So Polytron took over, while KKRM remains it&#8217;s good old free-form, not for profit self.</p>
<p>From now on, all Fez updates will be posted on the corporate blog.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kokoromi.org/fez/of-fez-kokoromi-and-polytron/feed/</wfw:commentRss>
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		<item>
		<title>gamma3d postmort</title>
		<link>http://www.kokoromi.org/rant/gamma3d-postmort/</link>
		<comments>http://www.kokoromi.org/rant/gamma3d-postmort/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 13:07:20 +0000</pubDate>
		<dc:creator>moboid</dc:creator>
		
		<category><![CDATA[GAMMA]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[MIGS]]></category>

		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.kokoromi.org/migs/gamma3d-postmort/</guid>
		<description><![CDATA[When Kokoromi announced gamma3d, we honestly didn&#8217;t know whether our design challenge, anaglyphic stereoscopy (which is - binocular display using superimposed red and cyan images), could actually be integral to a game.   We issued the challenge to ourselves and other creators to explore whether the technique could produce truly original gameplay - interactions not possible [...]]]></description>
			<content:encoded><![CDATA[<p>When Kokoromi announced gamma3d, we honestly didn&#8217;t know whether our design challenge, anaglyphic stereoscopy (which is - binocular display using superimposed red and cyan images), could actually be integral to a game.   We issued the challenge to ourselves and other creators to explore whether the technique could produce truly original gameplay - interactions not possible to achieve in any other manner.</p>
<p><img src="http://www.kokoromi.org/wp-content/uploads/2008/11/depths_02_main.gif" title="The Depths To Which I Sink" alt="The Depths To Which I Sink" align="left" height="258" hspace="20" width="320" />Based on the submitted games, our answer could be &#8220;yes, but extremely rarely, and only with carefully controlled and limited visuals.&#8221;   Namely, of the games we received, only <em>The Depths To Which I Sink</em> was impossible to play without the anaglyphic red-cyan glasses.   <em>Depths</em> strips away all other depth-of-scene cues, like scale, horizon, and parallax, and disguises the anaglyphic color palette in simple non-representational graphics.  In other words, if you don&#8217;t wear the 3D glasses, the rectangular game world of <em>Depths</em> is completely flat.</p>
<p>But stereoscopic design techniques are deeply dependent on the specific hardware and software used to deliver the illusion, which means each is unlikely to become widespread.  The gameplay innovation of each would be limited to that particular interface, and even then, there doesn&#8217;t seem to be much that can&#8217;t also be done by other means.  Other stereoscopic technologies that feature more discreet perceptive separation between the two &#8220;eyes&#8221; might offer a few unique opportunities, which we hope to see when that technology becomes more accessible to experimenters.</p>
<p>In general, stereoscopy seems primarily a way to interest and immerse players visually and sensorially, rather than create any revolutions in gameplay.   But we invite you to prove us wrong on that one.  In the meantime, it&#8217;s definitely a way to get a room full of our favorite people to put on wicked cool cardboard glasses.</p>
<p><a href="http://farm4.static.flickr.com/3158/3069831300_b2246fe4f3.jpg" title="Photo by Simon Law" target="_blank"><img src="http://farm4.static.flickr.com/3158/3069831300_b2246fe4f3.jpg" title="gamma3d players" alt="gamma3d players" align="middle" height="333" width="500" /></a></p>
<p>Photo:  <a href="http://flickr.com/photos/sfllaw/sets/72157610405906727/" title="Simon Law - official photographer for gamma3d" target="_blank">Simon Law</a> - <a href="http://creativecommons.org/licenses/by-sa/3.0/" title="Creative Commons License" target="_blank">Some rights reserved.</a></p>
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